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    Tuesday, January 12, 2021

    Dragon Quest I've been living in a hotel for the past few weeks due to a home remodel and I've been playing dragon quest xi on xbox game pass streaming, galaxy s20, and the razer kishi. Pretty impressed!

    Dragon Quest I've been living in a hotel for the past few weeks due to a home remodel and I've been playing dragon quest xi on xbox game pass streaming, galaxy s20, and the razer kishi. Pretty impressed!


    I've been living in a hotel for the past few weeks due to a home remodel and I've been playing dragon quest xi on xbox game pass streaming, galaxy s20, and the razer kishi. Pretty impressed!

    Posted: 11 Jan 2021 11:29 PM PST

    Family by yuto___sakurai

    Posted: 11 Jan 2021 02:59 PM PST

    Does anyone know what happened to the dai no daibouken prequel? Ot was suppose to begin serialization last year but I haven't seen it anywhere

    Posted: 11 Jan 2021 09:55 PM PST

    After seeing some awesome collections on here, I’ve been inspired to start my own. A humble beginning, more to come..

    Posted: 12 Jan 2021 08:36 AM PST

    Grinding in these games has me enraged, is this series not for me or is there something I'm missing?

    Posted: 12 Jan 2021 04:39 AM PST

    I've been stuck on the fortress of fear in DQXI because the enemies there seem rediculously powerful for my current level. I'm level 53 right now, with what I believe are the highest armour and weapon levels I can currently get. What is the optimum level to get to in this area for someone who is notoriously bad at video games?

    submitted by /u/Aye-yo-pureboi
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    DQ5 Lucky metal slime party member in my first time experience

    Posted: 12 Jan 2021 01:38 AM PST

    DQXI (Ps4, not S) Draconian Mode Question

    Posted: 12 Jan 2021 10:04 AM PST

    I'm an RPG veteran and generally enjoy challenging games that don't detract from experiencing a little bit of everything. Options like no shops feel like I'd miss out on the excitement of getting new gear in town, etc.

    What are some boxes I should tick to make battles more difficult without being overly frustrating or needlessly restrictive? If I don't get my butt kicked every so often it feels less rewarding. This will be my first playthrough.

    submitted by /u/Faithful_Moryn
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    Want to start playing for the first time.

    Posted: 12 Jan 2021 05:39 AM PST

    I want to know which is the earliest game of the series I can start playing on pc and if all the games are required to understand the story?

    submitted by /u/Dark_Stall
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    I dont know if this breaks rule 3 but I thought this was pretty funny

    Posted: 12 Jan 2021 09:18 AM PST

    Thoughts from a newbie (Dragon Quest 1-3)

    Posted: 12 Jan 2021 09:16 AM PST

    Introduction

    Dragon Quest has been on my radar for a bit ever since Dragon Quest 11 was initially announced (I knew of the series before then but it wasn't something I put any focus or thought on). I went through various stages of intrigue but still wasn't really sure if I wanted to bite the proverbial bullet and jump into such a longstanding series, especially when at the time I had a mixed opinion on turn-based titles to start with. I did end up buying Dragon Quest 11 having heard it was a good intro point and intending to give it a shot but never got far due to hearing that a Switch version was being made that would have extra content (and wanting to wait until that extra content hopefully came to one of my preferred platforms). And with that for a time the series feel off my radar. In the meantime I gained a new hobby within gaming. Thanks to Yakuza 0 pulling me into that series I found a love of jumping into longstanding series and digging up this whole backlog of games that I had been missing out of (which my normal backlog of games so needed the extra additions in the process). Since then I've played through the Yakuza series, Part of the YS series (waiting on them to hopefully remake Ys 5), and part of the Trails series, and then when the Dragon Quest 11 S edition was announced for all platforms I had a whole new mindset. The time was here but this time I was going to work up to it and start from the beginning and really see for myself what the fuss was all about in regards to this series. And I figured some people here might enjoy hearing the thoughts of a newcomer to the series so here I am typing long-windedly as I tend to do when I get invested in things which I guess is a slight spoiler as to whether I liked the games or not. So to get to the meat of things here are my thoughts after having finished the initial trilogy of Dragon Quest games. Also spoiler warning in advance for the games.

    Dragon Quest I

    So with the first Dragon Quest trilogy I'll start off by saying I'm really glad I played them back to back as aside from the story connections it made for a fascinating case study in how the design evolved. Dragon Quest 1 for me oddly enough was my favorite, not in that it was better than the other two but in that I found there was a certain charm to it's simplicity. Some of this is likely due to it's age but I enjoyed the way it pretty much stripped everything down to it's purest form. Here's you, here's the bad guy, here's a map. Now we are going to kick your keister out the door and you can figure your way from there. Go talk to the NPCs they'll nudge you in the right direction. And from there the game didn't get bogged down in fluff or anything that wasn't necessary for the game. You fight monsters, when you run into ones you can't fight then you fight some more to level up or head in a different direction. Add on top that there was a tangible sense of adventure and exploration in that you had to seek out hints from NPCs as to where you needed to go and what you needed to do and even then it was mostly just "there's a town to the east" so you just set off in that direction and try to find it. I'm not the kind of player who particularly minds some of modern games handholding but at the same time this was a joy of an experience to go through without it for a change.

    This isn't to say everything was perfect. There were some minor things I wasn't fond of. A couple bits were a little too obtuse in my opinion and in some case felt a bit weird, such as that the token of Roto/Erdrick just sitting on a specific tile of a swamp area as you bumble about checking with the princess to figure out if you are in the right spot. But issues like this were relatively minor and for the most part I felt like the game did an excellent job of guiding you just enough to keep you moving without you getting too lost in the process.

    Aside from that the combat was solid. It wasn't anything outstanding at this point but it was quick and straightforward enough that it never got to the point of feeling like a chore.

    And to top this section off I'd like to give special mention to one aspect that I can't believe more games haven't done until now, what I mentally refer to as my victory parade.

    You've beaten the game, the big bad is dead now you get to wander around the map without enemies as you talk to NPCs for congratulations and extra bits of dialogue. I can't begin to describe how much I adore this feature. It just really cements the feeling that you won and gives a nice relaxing way to kind of wind down after the climactic final battle. Seriously I wish more games did this kind of thing.

    Dragon Quest II

    DQ2 for me very much felt like an awkward middle child of the trilogy. It no longer had the pure simplicity of the first game but also felt like there were some growing pains as it didn't quite nail the improvements I felt like it was going for. I don't think it was bad but it did end up being my least favorite of the first three games as a result.

    To start with it begins well with the opening cutscene adding a nice bit of extra context for the villain we will be fighting but then the general gameplay starts with a clumsy first step with the drawn out trek to gain your first party member. Having to chase the Prince all over the land including backtracking to previous areas was funny the first bit but quickly wore out it's welcome. And by the end I just wanted someone to nail his feet to the ground to keep him in one spot until I got there. Thankfully once that bit finished things looked up and remained enjoyable through getting your third party member only to hit it's second stumbling point. Right after saving the princess I felt like the game could have used a bit more direction. It seems to pretty much leave you in the dark as to what exactly you do now. One thing I liked with the first game and that the second game up until now had been doing well is you consistently had a general current goal in mind. You had an idea of what your next step should be. This however was a case where it just felt a bit aimless. It wasn't awful as there were limited number of directions you could go next but I felt the game did suffer a bit in that it felt like I didn't have a clear direction to work in until later when I got a boat stumbled across a representation of the map from the first game, went into the old Dragon Lord's castle and then finally met the person who gave me my next big overarching goal. I'm still not sure if I missed an NPC somewhere but it just felt weird that the person I apparently needed to talk to in order to learn what to do next was discovered by complete chance in that I just decided on my own to go see if there was anything of interest in the castle (going in I was expecting a cool item or something not the plot). I'm fine with that kind of exploration and discovery but not as big a fan when it's the primary context for the ongoing story. If I hadn't done that I would have just been wandering aimlessly just filling in map which while enjoyable on it's own isn't as exciting without having a bit more purpose layered on top of it. The journey is greater than the destination but I still want those little goals along the way to help drive the journey forward.

    After this though the game went back to being largely excellent. There was one more stumbling point in my opinion in that the five seals I was to find ranged from nice little bits of adventure to "oh it's just sitting in this corner of this one minor location". Seriously that one at the fire shrine stumped me for so long as I didn't even realize that location was anything more than a teleportal location let alone that one of the seals would just be sitting on the ground in a random corner.

    And this brings me to what I would say is my biggest issue with Dragon Quest 2. I'd argue it feels bigger than it needs to be. This isn't necessarily a simple case of the map is too big but in that it felt like there were points where things just felt unnecessarily drawn out. With the first game as mentioned I always felt like I knew what my current goal was and felt like I was always working and progressing towards it and the overarching goal. With 2 I felt like that part of the time and then the other part was just wandering trying to guess at where I needed to go next. I think if they'd given a few more bits of dialouge or nudges in the right direction the game would have been better off for it.

    Grumbling aside though I did still thoroughly enjoy the game overall (one more bit of grumbling though just to mention the final dungeon area, I won't go into major detail as from what I've read it seems the issues with the Cave to Rendarak are pretty well documented. I'll just say it was one of the main reasons I was very happy to have save states.).

    With that the game comes to a close cue victory parade, overall I'd say it was a definite improvement on the first in many ways but again just sort of stumbled a bit in it's growing pains.

    Dragon Quest III

    Dragon Quest 3 to me is the achievement of what I felt Dragon Quest II was aiming for. It still doesn't quite hold the same charm as the first game though I think Dragon Quest 1 is just going to hold a special place in my heart that no future title is going to match just due to the necessity of improvement and advancement as a series goes on making it so that early simplicity just can't fully last.

    For this section I'm going to start with a bit about the mechanics as I honestly think the personality system/class change systems in DQ3 are beautifully implemented. Complex enough that I can imagine many players sinking a ton of time mastering it and figuring out the perfect combination and method to creating exactly the character they want while simultaneously the more casual players aren't required to dig into it in order to enjoy the game. I admittedly lean towards the latter. I'm not a min maxer in any sense so I was really glad to realize that the depth was there without me needing to dig through an encyclopedia level guide in order to enjoy things on my own but it was still there as something to mess with and engage with on a more casual level. And maybe for a future playthrough if I feel like really delving in.

    Aside from that Dragon Quest 3 continued to wow me with it's party system. I admit I was a bit apprehensive when I realized that the party members in the game were basically generic mercenaries rather than defined characters but quickly I found myself growing attached to them as a result of the very fact that they were my own unique party (Eltha the priest, Uvi the thief, and Bano the elderly mage) who I enjoyed headcannoning what they were like based on occasional glances at what personalities they currently had. And I can see a good amount of replayability as a result. I do know that the games after this go back to pre-defined characters for allies and I don't mind that but at least for this one piece of the series I felt this was a neat little aspect that nicely mixed things up.

    And then there's the big point of the game for me. I'm just going to come out and say it the twist in this game was magnificent. A perfect execution of setting up and then subverting expectations. After working my way up to the final boss and spending an obnoxious amount of time on him (this was one of the other points where I was really grateful for having save states) I finally beat him I was proud of myself, it felt like the game was over even got some victory parading in. And then go to the castle for my fireworks and boom, there were fireworks. Just not the kind my hero was hoping for.

    And so it is revealed that there's more to the game. Like a lot more. A whole new map, a new villain, keep going hero your journey isn't over yet. It was almost like they decided to just add a second game onto their game and I can't say my feelings were hurt by the idea as I continued on.

    The one slight issue I did end up having was more a matter of confusion about the story that maybe someone in the comments can explain. Is our character meant to be Roto/Erdrick or not? After you finally go on to beat the game (for real this time) it's mentioned that you are given the title of Roto, however there's also some dialogue in one of the towns about a husband and wife naming their newborn baby Erdrick. There's also a point where the game says that your character disappears before the festivities are through and yet they were supposed to have a child which would lead to how you have the descendant of Roto/Erdrick in the first game. So I'm a bit confused on that front.

    Outside of that there isn't much else I can think to say about 3. I did do the final dungeon which was capped by that stupid dragon boss (I hold nothing in particular against the boss I get that it's a secret dungeon meant to be a high level challenge but that doesn't change that I spent an obnoxious amount of time and suffering on it and maintain the right to hate it's guts as a result).

    Conclusion

    So I can definitely see where the games popularity comes from. The games are fantastic. Not perfect, a few small gripes here or there (moreso with 2 but not any major amount that brings the game down much). I also realize I glossed over a lot of the games as far as story and characters go but to be fair these initial games weren't exactly rife with complex characters and story. I did enjoy the stories for what they were and I especially enjoyed the little throwbacks in the second and third games with things like discovering that the map from the first game was in the second (albeit scaled down) and going back again in the second half of 3 and getting to see all sorts of little callbacks and returning characters along the way. For how light on story and characters the games were they did a solid job with them. I also especially enjoyed the tone of the game and that kind of classic fantasy adventure feeling that all of them had.

    So that's it for now. Eventually I plan to do more posts like this as I continue though I assume that will take a bit as I expect the games are going to gradually just get bigger and more expansive from here. But what I can say is after these three games I'm perfectly okay with that and am just happy to be discovering this amazing franchise.

    submitted by /u/GreenishWombat
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    Tickington spoilers?

    Posted: 12 Jan 2021 09:07 AM PST

    So I've been putting off doing the Tickington quests as I'm worried that they might contain spoilers for the older games and I might want to play them, do the quests contain spoilers for any?

    submitted by /u/takethatjose
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    Well, I do have that effect on women, after all ...

    Posted: 11 Jan 2021 01:35 PM PST

    New to Dragon Quest. Any tips?

    Posted: 12 Jan 2021 07:26 AM PST

    I played a little bit on one of them for the ds (cant remember what one it was) but i didnt get very far at all. Anyone have any tips or things the game doesnt tell you? Super appreciated!

    submitted by /u/TheVginyTcikler44
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    Dragon Quest The Adventure of Dai 2020 Episode 15 Anime Preview

    Posted: 11 Jan 2021 10:19 PM PST

    Is the English patch for the SNES version of DQ3 a good way to play the game?

    Posted: 11 Jan 2021 07:43 PM PST

    So I recently started playing Dragon Warrior III on GBC, but I learned that there's a SNES version, and an English patch for said version. Should I play this version, or play the GBC one? I don't have access to the mobile or switch ports right now either.

    submitted by /u/weegi123
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    Erik's damage aside, that sound during the critical hits scared me a bit.

    Posted: 11 Jan 2021 09:15 PM PST

    cannon???

    Posted: 12 Jan 2021 12:25 AM PST

    so i was beat by the giant squid thing by Lonalulu and i read that i needed to find the cannon lady to hurt him more.

    problem is; i found her house, but she's not there??
    not at any time of day. where the hell is she???

    submitted by /u/lindseyotts
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    DQ 1 Seeds

    Posted: 11 Jan 2021 06:26 PM PST

    Should I hold on to the seeds I get in this game or go ahead and use them?

    submitted by /u/johnwm24
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    PC version forcing me to use Controller

    Posted: 11 Jan 2021 07:35 PM PST

    Hi everyone, so I downloaded the Definitive Edition to my laptop with the intention to play with Mouse and Keyboard buuuut when I loaded in for the first time all the in game prompts were in Xbox controls.

    I got the game off gamepass

    I heard that playing with a controller is better but still wanted to try, I tried the menus I tried unplugging my mouse and even trying a Xbox controller and unplugging that but it won't work.

    Any help would be awesome!

    submitted by /u/JustFaithlessness714
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    Playing DQ 11 while Totally BLind

    Posted: 11 Jan 2021 11:53 AM PST

    Hi ALl,

    I'm a complete newbie to the Dragon Quest series, who has just obtained DQ XI. I've heard from multiple blind players that the game is at least partially playable for us in 2D mode, because the game essentially acts like a console RPG from the SNES era, including things like sounds when you bump into walls and slightly less confusing 2D movement.

    I bought the game on the PS4, and plan to probably use screen reader OCR For reading dialog and game menus, since one of the downsides of 2D mode is apparently that I miss out on voice acting and better quality sound.

    Any tips or advice on how best to tackle this project would be very much appreciated. In particular I'm worried about explicitly visual puzzles, or things which depend, for instance, on color which I can't see.

    I'm excited to begin and hope to be able to enjoy this game. IT's my first really mainstream traditional JRPG, I don't really count the many times I listened to my sister play FF7 and such :)

    submitted by /u/BlindGuyNW
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    Anyone have or know of a Full post game guide?

    Posted: 11 Jan 2021 06:12 PM PST

    I beat mordegon and im now on my way to the Tower of time, I really dont want to miss anything

    Any help is appreciated.

    submitted by /u/platedotcom
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