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    Monday, November 8, 2021

    Dragon Quest Any appreciation for the sound design in this game?

    Dragon Quest Any appreciation for the sound design in this game?


    Any appreciation for the sound design in this game?

    Posted: 07 Nov 2021 10:27 PM PST

    I personally love the sound that plays when you finish off an enemy, sounds like a wet-cartoony punch (Made grinding fun).

    As well as the "Oomph" and "Psyche up" buffs, very invigorating.

    And how could I forget the Euphoria-inducing Critical hits, which is probably the best version in the series, imo.

    submitted by /u/SubrosianLink
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    In which DQ game, our hero goes back to his burnt village and lies down?

    Posted: 08 Nov 2021 12:34 AM PST

    I vaguely remember him seeing an apparition of a girl whom he was very close to. She dies in the beginning of the game. NDS game.

    submitted by /u/minxnmatch
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    What is the most efficient character builds for each character in your opinion?

    Posted: 08 Nov 2021 08:29 AM PST

    Hi everyone,

    I am pretty new to DQ with 11 being my very first.

    in your opinions which weapon types are best for each character class? I know all the characters obtainable and so far I think my team is going to consist of Hero, Jade, Sylvando, Veronica.

    Any and all tips to best utilize them will be much appreciated.

    submitted by /u/Boysenberry123
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    There’s a true ending for Dragon Quest VIII?

    Posted: 07 Nov 2021 04:51 PM PST

    All I did was best Rhapthorne. Is there a true canon ending? If so, how do you get it?

    submitted by /u/Scorpion1386
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    So I found this Dragon Quest 9 rebalance patch...

    Posted: 07 Nov 2021 05:11 PM PST

    This is it here:

    https://kevspacedotblog.wordpress.com/patchworks/

    I found both this and an incomplete list of patchnotes (below) on page 13 of a three year old gamefaqs post. They also mentioned giving Mages Magic Burst and replacing Armamentalist's bang spells with the frizz line, as well as positing buffing a few spells' damage.

    If it's common knowledge, neat! I'd love to see a full patch list if anyone has it. If finding this is as surprising to you as it was to me, then neat, hope you think it's as interesting as it is to me too. Here are the gamefaqs threads if anyone's interested in scouring them, and the, again, partial patch notes below that.

    https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/77523302
    https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/76325259

    Stat updates (sorry for the bad formatting)

    Class - HP - MP - Str - Res - Def - Agi - Mght - Mend - Chrm

    Arma - 540, 226, 311, 223, 160, 173, 282, 0, 185
    Glad- 550, 41, 400, 262, 286, 224, 0, 0, 90
    Lumi - 470, 240, 148, 175, 259, 421, 177, 318, 300
    MA - 540,38, 349, 215, 255, 500, 0, 0, 120
    Mage - 390, 364, 126, 152, 304, 381, 400, 0, 155
    Minstrel - 480, 199, 236, 197, 334, 359, 161, 195, 255
    Pally - 600, 175, 314, 280, 79, 73, 0, 164, 116
    Priest - 420, 315, 171, 174, 206, 312, 0, 400, 146
    Ranger - 510, 229, 285, 211, 500, 264, 0, 220, 61
    Sage - 440, 500, 182, 182, 57, 158, 287, 258, 215
    Thief - 510, 132, 269, 201, 452, 410, 0, 0, 168
    Warrior - 570, 86, 354, 300, 111, 98, 0, 0, 89

    Note in particular the increased rubber banding on strength and resilience and the significant reduction in growth for the warrior classes (the maxes are now 400 and 300 instead of 500 and 400). This serves the dual purpose of making the game slightly more challenging and also re-balancing classes and weapons so the gaps in damage and attrition aren't as wide as they are in the original game and all classes/weapons are reasonably competitive. The lowered strength ceiling has a particular effect on the UFB due to its reliance on natural strength to be effective (getting to 999 atk with it now requires cheating or a lot of seed farming). It's still useful, but not as OP as in the regular game.

    Spell list changes. In addition to the updates below, many spells are gained at different levels. Priests learn multiheal a little earlier so they are competitive with sages in the late main game. Mages learn many of their attack spells at lower levels to keep them with a damage edge over fighters.

    Mage - Kaboomle replaces Safe Passage
    Priest - Kazing added
    Minstrel - Acceleratle and Multiheal added
    Thief - all removed (they have significantly higher Deftness and Charm growth)
    Arma - Bang, Boom, Kaboom added. Fuddle, Kafuddle, Decelerate,Deceleratle, Acceleratle, removed
    Ranger - no change
    Sage - no change
    Luminary - Multiheal, Omniheal, Dazzle, Decelerate, Deceleratle, Fuddle, kafuddle added. Heal & Midheal removed.

    Spell MP costs updated (i updated a lot of skill MP costs as well, but those tend to be less significant).

    Frizz line - 2, 6, 14, 30 (was 2, 6, 18, 45)
    Crack line - 3, 7, 16, 35 (was 3, 8, 24, 50)
    Boom line - 5, 10, 20, 40 (was 5, 10, 28, 56)
    Woosh line - 3, 6, 14, 30 (was 3, 8, 26, 50)
    Zam line - 3, 7, 15, 32 (was 4, 7, 20, 45)
    Fullheal - 18 MP (was 28)
    Omniheal - 50 MP (was 128)

    Other Changes.
    -+10 str added to Gladiator and MA passive traits (max unseeded strength is now 520 instead of 600)
    -MP cost adjustments for numerous skills.
    -Wand MP absorption is modestly improved; Hallowed Arrow now costs MP and has a 299 damage cap
    -Caster Sugar targets the whole party
    -atk bonus for Fisticuffs raised (up to +140 instead of 100 - doesn't display in skill menu)
    -bosses now have a chance to be poisoned, making knives & deftness more competitive (note that the chance to inflict poison rises with critical hit rates, so it's best to use knives with high deftness characters)
    -increased bonus crit in weapon skill trees (weapons grant +4% or +6% instead of +3%)
    -many skills have updated damage limits to be more sensible
    -most bosses got a moderate reduction to charm resistance, making charm/style more useful
    -legacy bosses got moderate reduction to attack power and increase to defense, which keeps them difficult but opens up new strategies for fighting them

    submitted by /u/MomSphere
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    Character Build Questions

    Posted: 08 Nov 2021 07:06 AM PST

    Where in the game does it say what the different attributes do for different characters?

    For example, I'm told that Charm increases many if Sylvando's abilities... where does it say that?

    The Traveller's Tips give generic info about these attributes but not specific info per character.

    Are there other characters with unique qualities like this that I should know about?

    Also, does Strength and Oomph spells increase spell damage too or just regular attack damage?

    Thanks!

    submitted by /u/Sam2734
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    What was your favorite final boss of any dragon quest game ever?

    Posted: 07 Nov 2021 05:37 PM PST

    Can someone share an Android Dq8 save ?

    Posted: 08 Nov 2021 04:17 AM PST

    Hi, long story short, i started playing this game recently on my old ps2 and it appears that the ps2 is now dead (heat i guess). I've seen an androïd version of the game and might consider this option. I played up until peregrin quay and would like to avoid replaying that damn tower of alexandria.

    Is it possible to share a savestate from the game ? Ty in advance

    submitted by /u/Medova_
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    Any reason to replay a finished Pachisi/TnT Board?

    Posted: 08 Nov 2021 02:10 AM PST

    First playthrough on 5. Not sure what happened with my luck, but i beat the first 2 TnT board under one ticket each. Even my final dice throw both land right on the spot.

    I still had too much tickets that I've been collecting since, should i save it for the next one or i still can get something out of current boards?

    submitted by /u/MmntoMri
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    Dragon Quest Logos

    Posted: 08 Nov 2021 01:42 AM PST

    Hi everyone,

    As I'm sure many of you have already noticed, each dragon quest game has a difference in its logo that references that entry in the series. Dragon Quest 1s logo can be a seen as a reference to the dragon lord (the final boss). Dragon Quest 2s logo can be seen as a reference to the Erdrick shield. Dragon Quest 3 is the symbol of the Erdrick but could also be taken as a reference to the token of the Erdrick (a nod to the twist at the end of the game). 5 is very clearly the three rings that you collect (circle of fire, circle of water and circle of life). DQ 6 has a distorted shadow (you could view this as a nod to the dream world). DQ 7 has a ship (lots water ). 8 has a crown on the top and a horse as a the logos shadow (a reference to Medea). 9 has a phygg (at least in the Japanese logo. The NA logo could maybe reference the cut scene when the hero falls from the observatory, but that connection is kinda loose). I haven't played 10 so I couldn't tell you the reference but if anyone has the answer please go ahead. DQ 11 has the Yggdragon, but also calls back to the first games logo. As for what the Yggdragon is holding, I don't know! Please tell me!!! Now you may be wondering why I haven't talked about Dragon Quest 4. It's very clearly a castle but I have no god damn idea what that castle is supposed to be a reference to, maybe I just haven't played it recently enough to recall.

    This is my first Reddit post so I apologize if I'm missing out on any Redditory customs.

    submitted by /u/ItsVirtualInsanity
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    Help with Yellow Orb in DQ3

    Posted: 07 Nov 2021 07:14 PM PST

    Got all of the other orbs, the yellow orb is my last one.

    I've got the new town rollin, but I can't seem to get it to progress pass the point where the merchant is ruling the city and the main old guy is telling me he's worried.

    I've got all the other orbs and I've let the time go from day to night many time just grinding and going around randomly.

    Anything I can do to make the town progress? Am I missing something?

    submitted by /u/DJMash44
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    Will Re-vamp still increase stats if jade has max atk, def, and deftness

    Posted: 07 Nov 2021 11:21 AM PST

    DQ5 Question

    Posted: 07 Nov 2021 08:24 PM PST

    If the MC, the saber cub, and the prince weren't being held hostage and Pankras fought Kon, Slon, and Bishop Ladja would he be able to win? Do you think Bishop Ladja would even take action before Kon and Slon die?

    submitted by /u/CannonFodder001
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    Reason #4921 why Ashlynn sucks: she needs almost twice as much exp to get to lv21 (took hours of solo grinding so the others didn't overlevel)

    Posted: 07 Nov 2021 06:36 PM PST

    DQ 8 3DS, Steal and Tension

    Posted: 07 Nov 2021 11:35 AM PST

    (I've always been a GameFAQs user, but have only ever made moderate use of Reddit, so I don't normally post here. But figured I might as well try, see if I get answers).

    Hey all! ^^

    I'm about to start a new run and I wanted to refresh my knowledge on a few mechanics.

    So, first things first. Yes, Steal in DQ8 is A W F U L. I know. I don't care. I'm planning to do a new run, and I've always been pretty mainstream (Hero Boomerang/Sword, Yangus Axe...), and so I kinda wanna switch around a bit this time. Maybe Lance for the Hero, try Fisticuffs with Yangus... Figured I might as well go for Sickle.
    So please refrain from "Steal sucks, you're better off ignoring it" comments even if they're well-intentioned. As I said, I know, but in this particular run I wanna try.

    So, anyway.
    The problem I'm having is that even after the remaster/remake much information on game mechanics is still iffy at best (Tension is an example that comes to mind, more on that on the second half). Sometimes it's simply outdated, from Vanilla, and with no way to tell if it's been changed.

    So, for example.
    Iirc, Steal Sickle steals at 25% chance that of a drop, and Stainless Steel Sickle at 50%. So if a random slime has a 1/256 chance of dropping an Herb, it's a 1/512 or 1/1024 chance to steal, correct? (...ugh. I'm getting sick just typing that. I know Herbs are more common, I just went for a rare drop).

    But how does the skill proc? Is it only when you kill the enemy? Or is it "on hit"? If it's on hit, do you need to do actual damage, or 0 damage still has a chance? What if the enemy dies? Does it still count, or since you're killing it you can't steal from it?

    What about the stealable items themselves? Can you steal from an enemy twice? Cause for drops they have a common drop and an uncommon drop. While we're at it, how did drops work? I'm assuming it first checks for rare and, if it fails, it checks for common, so only one possible drop per enemy (I seem to recall that a group of enemies only did one check as a group, not per-enemy, which is why Intimidate was better). Is it the same when stealing? It checks for rare and then for common in every attempt? And once you steal one you can't steal the other?

    And what about (story) bosses? For example, there's a boss that 100% drops a Gold Rosary. Does it mean you can steal another one at 25/50% chance? I know you can steal from the post-game bosses, but those are not a guaranteed drop, so I'm wondering if the 100% drops have a different mechanic.

    And now, onto the second topic, Tension.

    First of all. After this many years and a remake/remaster, do we finally know how to unlock 100 Tension? Like, specifically. I know that "once unlocked" you don't always go from 50 to 100. I think it's only a 1/3 chance? But that's not what I mean, it's the previous step, "once you unlock it".
    Some people used to say it was "a certain point in the story", tho I never saw any of them say WHEN. I read once that "some people actually unlock it in the first tutorial battle against slimes". Never really saw a video of that either, mind you, but okay.
    So...which is it? If you can unlock it in the literal first battle, then you unlock it "after using it a certain amount of times" ("using it" meaning "reaching 50"). How many? Has no one even bothered to write it down? The wiki doesn't say it, then again the wiki for this game is incredibly crappy, specially for such a popular saga...

    And then, actual numbers. If the wiki is to be believed (which, again, seeing how crappy it is seems like quite the leap of faith):
    5 Tension is x1.7 damage.
    20 Tension is x3 damage.
    50 Tension is x5 damage.
    100 Tension is x7.5 damage.
    I'm no numbers wiz, but... If we assume simple Psych Ups, is it just me or are 5 and 20 tension utterly useless?
    For a 5T attack you need 2 turns, which will give you a single x1.7 attack instead of a x2 attack through attacking (cause, you know, you attack twice?). You also lose out on an extra chance to crit AND risk getting hit with a status effect that drains your Tension.
    Same for a 20T attack. 3 turns would be x3 damage through normal hits (with 3 chances at crit) vs a x3dmg single hit (with a risk of getting hit with an affliction and losing the build up).
    Now 50T is where it starts to pay off, with x5dmg single hit vs x4 damage with 4 hits.
    And then 100T, ofc, assuming you don't fail 4 times in a row or something.

    So... I'm assuming that the thing here is that multipliers stack once you start adding stuff like Oomph, and a skill that adds an extra x1.2 damage (vs using that skill 4 times and waste mp) and that kinda thing. But if we're talking early-game, low level and all that jazz... Yeah, am I crazy or are 5-20T really useless?

    ...hell of a post. In my defense, it was originally 2 separate GameFAQs topics XD

    Thanks for all replies ^^

    submitted by /u/Tatherwood
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    Help for dragon quest xi on xbox

    Posted: 07 Nov 2021 12:29 PM PST

    Every time I try to load up my auto save it immediately freezes, does anyone have any solutions?

    submitted by /u/BasedSigmaMale
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    need some advice on the definitive edition.

    Posted: 07 Nov 2021 10:53 AM PST

    i platinum'd the original on ps4 a long time ago, and been replaying the game on the switch in the form of the definitive edition.

    right now i'm on act 1 with two orbs left to get, hero is at level 41 with like 36-37 hours in. i have been using the MasterJG guide just as i did with the original, but now with all the definitive edition changes.

    i looked further into the guide at tickington and super boss stuff and the preparations do look intimidating. i think it said something about recommending to farm seeds to max out all stats. also there are suggestions made which i'm not sure how this works but, to go back chapters to reopen chests by switching from 3D to 2D. i haven't done this and not sure if its necessary to get through the content, game seems more overwhelming than the original. i do like grinding in JRPG's but sometimes for some reason compared to past DQ games this game as much as i like it can feel like a slog.

    i wanted to ask, because i really dislike mini-games/casinos in JRPG's, if its necessary to mess with the casino much in this game. :c i remember in the original i wasted hours getting nowhere and dreaded it, until someone told me about some kind of table game where you place things a certain way which i forgot how it worked at this point. awhile back i payed for 500 tokens to buy the bunny recipe book for a quest as that's all i care about is completing the side quests, not all accolades or nothing lol.

    was wondering if i could get some helpful advice on things, thank you.

    submitted by /u/RJP_X
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    Fun Fact for Dragon Quest/Weebs

    Posted: 08 Nov 2021 12:07 AM PST

    If you are a dragon quest fan and a weeb, did you know the Dragon Ball mangaka Akira Toriyama was largely responsible for most designs? Sorry if this was already known.

    submitted by /u/PhobiatheBlueBeetle
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