Dragon Quest Any appreciation for the sound design in this game? |
- Any appreciation for the sound design in this game?
- In which DQ game, our hero goes back to his burnt village and lies down?
- What is the most efficient character builds for each character in your opinion?
- There’s a true ending for Dragon Quest VIII?
- So I found this Dragon Quest 9 rebalance patch...
- Character Build Questions
- What was your favorite final boss of any dragon quest game ever?
- Can someone share an Android Dq8 save ?
- Any reason to replay a finished Pachisi/TnT Board?
- Dragon Quest Logos
- Help with Yellow Orb in DQ3
- Will Re-vamp still increase stats if jade has max atk, def, and deftness
- DQ5 Question
- Reason #4921 why Ashlynn sucks: she needs almost twice as much exp to get to lv21 (took hours of solo grinding so the others didn't overlevel)
- DQ 8 3DS, Steal and Tension
- Help for dragon quest xi on xbox
- need some advice on the definitive edition.
- Fun Fact for Dragon Quest/Weebs
Any appreciation for the sound design in this game? Posted: 07 Nov 2021 10:27 PM PST I personally love the sound that plays when you finish off an enemy, sounds like a wet-cartoony punch (Made grinding fun). As well as the "Oomph" and "Psyche up" buffs, very invigorating. And how could I forget the Euphoria-inducing Critical hits, which is probably the best version in the series, imo. [link] [comments] | ||
In which DQ game, our hero goes back to his burnt village and lies down? Posted: 08 Nov 2021 12:34 AM PST I vaguely remember him seeing an apparition of a girl whom he was very close to. She dies in the beginning of the game. NDS game. [link] [comments] | ||
What is the most efficient character builds for each character in your opinion? Posted: 08 Nov 2021 08:29 AM PST Hi everyone, I am pretty new to DQ with 11 being my very first. in your opinions which weapon types are best for each character class? I know all the characters obtainable and so far I think my team is going to consist of Hero, Jade, Sylvando, Veronica. Any and all tips to best utilize them will be much appreciated. [link] [comments] | ||
There’s a true ending for Dragon Quest VIII? Posted: 07 Nov 2021 04:51 PM PST All I did was best Rhapthorne. Is there a true canon ending? If so, how do you get it? [link] [comments] | ||
So I found this Dragon Quest 9 rebalance patch... Posted: 07 Nov 2021 05:11 PM PST This is it here: https://kevspacedotblog.wordpress.com/patchworks/ I found both this and an incomplete list of patchnotes (below) on page 13 of a three year old gamefaqs post. They also mentioned giving Mages Magic Burst and replacing Armamentalist's bang spells with the frizz line, as well as positing buffing a few spells' damage. If it's common knowledge, neat! I'd love to see a full patch list if anyone has it. If finding this is as surprising to you as it was to me, then neat, hope you think it's as interesting as it is to me too. Here are the gamefaqs threads if anyone's interested in scouring them, and the, again, partial patch notes below that. https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/77523302 Stat updates (sorry for the bad formatting) Class - HP - MP - Str - Res - Def - Agi - Mght - Mend - Chrm Arma - 540, 226, 311, 223, 160, 173, 282, 0, 185 Note in particular the increased rubber banding on strength and resilience and the significant reduction in growth for the warrior classes (the maxes are now 400 and 300 instead of 500 and 400). This serves the dual purpose of making the game slightly more challenging and also re-balancing classes and weapons so the gaps in damage and attrition aren't as wide as they are in the original game and all classes/weapons are reasonably competitive. The lowered strength ceiling has a particular effect on the UFB due to its reliance on natural strength to be effective (getting to 999 atk with it now requires cheating or a lot of seed farming). It's still useful, but not as OP as in the regular game. Spell list changes. In addition to the updates below, many spells are gained at different levels. Priests learn multiheal a little earlier so they are competitive with sages in the late main game. Mages learn many of their attack spells at lower levels to keep them with a damage edge over fighters. Mage - Kaboomle replaces Safe Passage Spell MP costs updated (i updated a lot of skill MP costs as well, but those tend to be less significant). Frizz line - 2, 6, 14, 30 (was 2, 6, 18, 45) Other Changes. [link] [comments] | ||
Posted: 08 Nov 2021 07:06 AM PST Where in the game does it say what the different attributes do for different characters? For example, I'm told that Charm increases many if Sylvando's abilities... where does it say that? The Traveller's Tips give generic info about these attributes but not specific info per character. Are there other characters with unique qualities like this that I should know about? Also, does Strength and Oomph spells increase spell damage too or just regular attack damage? Thanks! [link] [comments] | ||
What was your favorite final boss of any dragon quest game ever? Posted: 07 Nov 2021 05:37 PM PST | ||
Can someone share an Android Dq8 save ? Posted: 08 Nov 2021 04:17 AM PST Hi, long story short, i started playing this game recently on my old ps2 and it appears that the ps2 is now dead (heat i guess). I've seen an androïd version of the game and might consider this option. I played up until peregrin quay and would like to avoid replaying that damn tower of alexandria. Is it possible to share a savestate from the game ? Ty in advance [link] [comments] | ||
Any reason to replay a finished Pachisi/TnT Board? Posted: 08 Nov 2021 02:10 AM PST First playthrough on 5. Not sure what happened with my luck, but i beat the first 2 TnT board under one ticket each. Even my final dice throw both land right on the spot. I still had too much tickets that I've been collecting since, should i save it for the next one or i still can get something out of current boards? [link] [comments] | ||
Posted: 08 Nov 2021 01:42 AM PST Hi everyone, As I'm sure many of you have already noticed, each dragon quest game has a difference in its logo that references that entry in the series. Dragon Quest 1s logo can be a seen as a reference to the dragon lord (the final boss). Dragon Quest 2s logo can be seen as a reference to the Erdrick shield. Dragon Quest 3 is the symbol of the Erdrick but could also be taken as a reference to the token of the Erdrick (a nod to the twist at the end of the game). 5 is very clearly the three rings that you collect (circle of fire, circle of water and circle of life). DQ 6 has a distorted shadow (you could view this as a nod to the dream world). DQ 7 has a ship (lots water ). 8 has a crown on the top and a horse as a the logos shadow (a reference to Medea). 9 has a phygg (at least in the Japanese logo. The NA logo could maybe reference the cut scene when the hero falls from the observatory, but that connection is kinda loose). I haven't played 10 so I couldn't tell you the reference but if anyone has the answer please go ahead. DQ 11 has the Yggdragon, but also calls back to the first games logo. As for what the Yggdragon is holding, I don't know! Please tell me!!! Now you may be wondering why I haven't talked about Dragon Quest 4. It's very clearly a castle but I have no god damn idea what that castle is supposed to be a reference to, maybe I just haven't played it recently enough to recall. This is my first Reddit post so I apologize if I'm missing out on any Redditory customs. [link] [comments] | ||
Posted: 07 Nov 2021 07:14 PM PST Got all of the other orbs, the yellow orb is my last one. I've got the new town rollin, but I can't seem to get it to progress pass the point where the merchant is ruling the city and the main old guy is telling me he's worried. I've got all the other orbs and I've let the time go from day to night many time just grinding and going around randomly. Anything I can do to make the town progress? Am I missing something? [link] [comments] | ||
Will Re-vamp still increase stats if jade has max atk, def, and deftness Posted: 07 Nov 2021 11:21 AM PST | ||
Posted: 07 Nov 2021 08:24 PM PST If the MC, the saber cub, and the prince weren't being held hostage and Pankras fought Kon, Slon, and Bishop Ladja would he be able to win? Do you think Bishop Ladja would even take action before Kon and Slon die? [link] [comments] | ||
Posted: 07 Nov 2021 06:36 PM PST
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Posted: 07 Nov 2021 11:35 AM PST (I've always been a GameFAQs user, but have only ever made moderate use of Reddit, so I don't normally post here. But figured I might as well try, see if I get answers). Hey all! ^^ I'm about to start a new run and I wanted to refresh my knowledge on a few mechanics. So, first things first. Yes, Steal in DQ8 is A W F U L. I know. I don't care. I'm planning to do a new run, and I've always been pretty mainstream (Hero Boomerang/Sword, Yangus Axe...), and so I kinda wanna switch around a bit this time. Maybe Lance for the Hero, try Fisticuffs with Yangus... Figured I might as well go for Sickle. So, anyway. So, for example. But how does the skill proc? Is it only when you kill the enemy? Or is it "on hit"? If it's on hit, do you need to do actual damage, or 0 damage still has a chance? What if the enemy dies? Does it still count, or since you're killing it you can't steal from it? What about the stealable items themselves? Can you steal from an enemy twice? Cause for drops they have a common drop and an uncommon drop. While we're at it, how did drops work? I'm assuming it first checks for rare and, if it fails, it checks for common, so only one possible drop per enemy (I seem to recall that a group of enemies only did one check as a group, not per-enemy, which is why Intimidate was better). Is it the same when stealing? It checks for rare and then for common in every attempt? And once you steal one you can't steal the other? And what about (story) bosses? For example, there's a boss that 100% drops a Gold Rosary. Does it mean you can steal another one at 25/50% chance? I know you can steal from the post-game bosses, but those are not a guaranteed drop, so I'm wondering if the 100% drops have a different mechanic. And now, onto the second topic, Tension. First of all. After this many years and a remake/remaster, do we finally know how to unlock 100 Tension? Like, specifically. I know that "once unlocked" you don't always go from 50 to 100. I think it's only a 1/3 chance? But that's not what I mean, it's the previous step, "once you unlock it". And then, actual numbers. If the wiki is to be believed (which, again, seeing how crappy it is seems like quite the leap of faith): So... I'm assuming that the thing here is that multipliers stack once you start adding stuff like Oomph, and a skill that adds an extra x1.2 damage (vs using that skill 4 times and waste mp) and that kinda thing. But if we're talking early-game, low level and all that jazz... Yeah, am I crazy or are 5-20T really useless? ...hell of a post. In my defense, it was originally 2 separate GameFAQs topics XD Thanks for all replies ^^ [link] [comments] | ||
Help for dragon quest xi on xbox Posted: 07 Nov 2021 12:29 PM PST Every time I try to load up my auto save it immediately freezes, does anyone have any solutions? [link] [comments] | ||
need some advice on the definitive edition. Posted: 07 Nov 2021 10:53 AM PST i platinum'd the original on ps4 a long time ago, and been replaying the game on the switch in the form of the definitive edition. right now i'm on act 1 with two orbs left to get, hero is at level 41 with like 36-37 hours in. i have been using the MasterJG guide just as i did with the original, but now with all the definitive edition changes. i looked further into the guide at tickington and super boss stuff and the preparations do look intimidating. i think it said something about recommending to farm seeds to max out all stats. also there are suggestions made which i'm not sure how this works but, to go back chapters to reopen chests by switching from 3D to 2D. i haven't done this and not sure if its necessary to get through the content, game seems more overwhelming than the original. i do like grinding in JRPG's but sometimes for some reason compared to past DQ games this game as much as i like it can feel like a slog. i wanted to ask, because i really dislike mini-games/casinos in JRPG's, if its necessary to mess with the casino much in this game. :c i remember in the original i wasted hours getting nowhere and dreaded it, until someone told me about some kind of table game where you place things a certain way which i forgot how it worked at this point. awhile back i payed for 500 tokens to buy the bunny recipe book for a quest as that's all i care about is completing the side quests, not all accolades or nothing lol. was wondering if i could get some helpful advice on things, thank you. [link] [comments] | ||
Fun Fact for Dragon Quest/Weebs Posted: 08 Nov 2021 12:07 AM PST If you are a dragon quest fan and a weeb, did you know the Dragon Ball mangaka Akira Toriyama was largely responsible for most designs? Sorry if this was already known. [link] [comments] |
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