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    Wednesday, October 14, 2020

    Dragon Quest Welcome to /r/DragonQuest! Series overview and suggestions on where to start!

    Dragon Quest Welcome to /r/DragonQuest! Series overview and suggestions on where to start!


    Welcome to /r/DragonQuest! Series overview and suggestions on where to start!

    Posted: 13 Oct 2020 04:42 PM PDT

    Hi and welcome to r/dragonquest !

    Dragon Quest is a series of traditional turn-based Japanese Role-playing games (JRPGS) that feature colorful enemies, heartwarming music, a strong sense of character, intriguing stories, and solid gameplay. While traditional, Dragon Quest games have been quite influential, being among the first JRPGs for consoles and consistently featuring innovations (such as monster taming in Dragon Quest 5 years before Pokemon popularized it). There are also a large number of spinoffs in different categories -- Action RPG, Voxel Builder, monster raising, and more!

    We've created a wiki page describing the games and some opinions of them:https://www.reddit.com/r/dragonquest/wiki/index

    Although the wiki is intended as an introduction to the series, you are still welcome to post your own "which Dragon Quest should I play" posts. Why? Because, just like every player is unique, so is every Dragon Quest. It's less about "Which Dragon Quest is Best" and more about "Which Dragon Quest might I enjoy the most?"

    So, while this post is hopefully a fun starting point for new members, please do feel free to ask questions and read through some recommendations from others in the comments below or in archived threads. (I'm relying on experts from this subreddit to help me out -- Please give feedback below! The task is too big for one person.)

    This subreddit is designed to be a welcoming place to discuss and share our love for the series. Of course, not everyone will love every game, but as fans we can critique the series without making it a personal attack on other fans.

    Thank you and have fun questing!

    (Archived thread: https://www.reddit.com/r/dragonquest/comments/buo2cs/what_is_dragon_quest_which_game_should_i_play/)

    submitted by /u/OhUmHmm
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    So... first time that happened

    Posted: 14 Oct 2020 05:21 AM PDT

    I think I did a goo-reat job with my sketch here.

    Posted: 13 Oct 2020 12:38 PM PDT

    Dragon Quest XI on the Nintendo Switch has done wonders for my depression

    Posted: 13 Oct 2020 02:36 PM PDT

    I recognise that this is a pretty lame post so I'll keep it short. For context though, I was diagnosed with severe anxiety and depression a few years ago.

    I've always loved gaming but as time went on, I found it harder and harder to focus on games (and movies, tv shows, etc). I saw a really well-written post on r/NintendoSwitch regarding the port of Dragon Quest XI S: Definitive Edition port and pulled the trigger on a whim, and - damn. This game just warps me elsewhere.

    The characters and their voice acting is so lovely, it's like Fable meets Final Fantasy, it's super endearing. The world is gorgeous and everytime I found a new village or town I'd spend ages walking around it exploring for little chests. The world is so engrossing.

    As I said, I don't want to drag this out, but I had nowhere else to write this and I wanted to give credit where it's due. I have a long journey ahead of me I reckon but this game has been the best escape I've found in a long long time.

    Happy adventures!

    submitted by /u/BasicThuganomics
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    Best way to handle building the hero character?

    Posted: 14 Oct 2020 09:39 AM PDT

    So I know once we're looking at the post-game I want to be working through every class, maxing out the class-specific skills, but do I need to handle that differently given that the hero character starts out as a minstrel which has pretty poor weapon choice and class skills that don't help much in combat early on?

    My endgame plan for the Hero was to be a Spear-wielding Paladin but since Minstrels can't use spears, would I be better off choosing a weapon the Minstrel gets so that I can use it from the off? Or should I just get by with low damage on my minstrel, invest in the class skills, then change to a spear user once I have the ability to change?

    submitted by /u/MattGriggs152
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    Got my V Bring Arts today! The ladies had to borrow some weapons from Veronica & Serena, though...

    Posted: 13 Oct 2020 04:15 PM PDT

    A sketch i made for Leona from Dragon Quest / Dai no Daibouken! Hopefully i will continue it later ^_^

    Posted: 13 Oct 2020 05:00 PM PDT

    Me waiting for the PC ports of past DQs

    Posted: 13 Oct 2020 05:00 PM PDT

    Metal slimes’ game

    Posted: 13 Oct 2020 01:33 PM PDT

    My boyfriend’s DQ switch arrived!

    Posted: 13 Oct 2020 03:50 PM PDT

    Favorite enemy?

    Posted: 13 Oct 2020 11:31 PM PDT

    mine is the slime knight

    submitted by /u/AbysmalKathwack
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    Which Dragon Quest games should be remade?

    Posted: 14 Oct 2020 04:27 AM PDT

    Which dragon quest games do you think should be remade and why?

    submitted by /u/CharlestheInkling
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    Schools during quarantine be like.

    Posted: 13 Oct 2020 02:25 PM PDT

    Was tasked to make a simple movie critique for school and chose Your Story, figured I might as well share it [DQ V Spoilers]

    Posted: 14 Oct 2020 05:51 AM PDT

     Dragon Quest: Your Story is the first foray of the Dragon Quest franchise—a renowned classic series within the video game industry—into the realms of film. It adapts the fifth installment in its main title lineup, a game that is bestowed upon by the singing praises and is hailed as one of the best. With its gripping narrative and innovation, the reception of this game could not be overstated. There is simply way too many nuance and intricacies that forms this masterpiece and with the package that is delivered, it can rightfully be considered as one of gaming's pillars. Dragon Quest V sees oneself taking the role of the child as the player grows up with them throughout the course of the game due to the bearing of the theme of going through life, whereupon there exist three acts that accordingly divides the main point of a man's life; childhood, adolescent/adulthood, and parenthood. With this, Dragon Quest V masterfully conveys its intended experience and emotions through a meticulous deliberate manipulation of its structure—the order of events, how each mechanics are introduced, how the world opens up—and the means systems are utilized—conveying its narrative and therefore heightening the impact of correlating scenes. In conjunction with it, the story is littered with countless vignettes acquiring the most careful of set-ups in which flaunts the work's emotionally evocative qualities by successfully erecting compelling and engaging scenes posing as its myriad of high points. V is brilliant, it took advantage of the strengths of its medium and thus produced an intimate and immersive experience that can only be captured in games. A feat that only a few can manage especially in consideration to its original release falling under a time where games are only starting to pick up as an art form and despite so, still to this day, it contains a narrative only a few games could ever hope to live up to. This is the juggernaut that Dragon Quest: Your Story is tasked to do justice of and would've been fine if it was just that—a masterpiece—but to make matters more grueling, it is also a game. Each mediums of art contains an individual characteristic that separates them from the others and is what makes them special; movies with its cinematography, music with its unparalleled evoking of emotions, novels with how it arouses the reader's imagination, so on and so forth. Games are no different and what makes them special lies within a single specific trait—interactivity. No other art form has this or contains it in the quality that games do and with it, they are able to immerse their audience in a capacity that is unlike any other; alike to other art forms, there are special experiences that can only be solicited by games. And it is precisely due to the interactivity of games that makes it especially difficult for any form of adaptation to come to fruition for in no other medium, can its audience actually fully take control of a character or fulfill the role of one within a work. This problem is evident by the fact that there's only an extreme select few films that have managed to successfully adapt a game and if they were able to do so—much like what happens with their novel adaptions—the basic themes of their setting is the only facet that's preserved as they divert their direction. So not only do Dragon Quest: Your Story needs to adapt what is widely considered as a masterpiece but also needs to make a breakthrough from a prevailing problem in an entire industry. The stacks are up against it and as expected, it couldn't bear the burden and fails. Dragon Quest: Your Story doesn't have even the sliver of its source material's elegance in design. That careful deliberation if laying out every element where you can tangibly feel the effort assuring that they would be able to strum just the right string in one's heart is gone. The pacing is a mess where everything goes by in a seeming flash and that majority of it can be relegated to just things happening; there is no room to actually be attach to the characters nor there being one for their proper development to take place. Take Harry for an instance where he was supposed to be the "friend character", the game achieving this by putting him within the childhood act where you meet and be imposed to hang out with him. Here you will see by yourself how much of a snotty brat he is via talking to the people around him expressing their complaints about his behavior and his own interactions with you—a pompous and condescending attitude, and that prank with the chest. As you both are kidnapped and your father sacrificing his life for the both of you—as we move on to the adolescent/adulthood act—he manages to change and compose himself with humility and kindness towards others; that maturity he had to go through symbolically expressed by that prank with the chest whereas instead of there being nothing in it, there is one but it isn't something practically beneficial—a letter of gratitude from him. On the other end of the spectrum, Your Story tackled this by giving us a mere single scene of just them introducing themselves with each other from their childhood and a few scenes after, clearly the discrepancy between the two is vivid. Perhaps even a peering onto Pankraz, your father and someone who's deservingly the one that makes up the bulk of the first act in the game. The childhood act, in order for it to convey its intended experience utilized the father figure in the story as he constantly restricts you out of his own care—the game characterizing the infamous concept of handholding in games in order for one to feel like a child; him healing you after every battle, you needing to sneak out at night when he's asleep to go ghost hunting with a friend, and everyone relying on him and idolizing his might—all to make you look up to adults and feel the frustration of the powerlessness of a child. Then after capturing that feeling and associating it on a single entity, that father is killed right in front of you; the witnessing of the proof that even adults can be powerless and most importantly, the tearing apart of one's innocence—only then can we can move onto the adolescent/adulthood act. That is how he was handled in the source material, but I suppose it shouldn't be a surprise that in the adaptation, what he boiled down to is an action movie training reel. Dragon Quest: Your Story, when put beside Dragon Quest V—the very work that it was supposed to translate onto the big screen—is an embarrassment next to it; it is a failure of an adaptation. But that is okay, for contradicting everything I've said, Dragon Quest: Your Story is in fact not an adaptation of Dragon Quest V. An adaptation is something that's supposed to take its source material and allow it to be transferred onto other medium whilst utilizing its given strength, and in order to do that, modifications are a commonplace. However, there is a threshold as even if one is granted a few creative liberties in an adaptation, one should still have the same vision retained from the source material as if one were to divert from it, there is no point for the adaptation to take place—one might as well create something new entirely. That is why Dragon Quest: Your Story is not an adaptation of Dragon Quest V as while it may have the same characters and flow of events, its themes and point that it wants to get across is widely different. That while V wanted you to experience someone else's life and make it your own, Your Story wants you to realize that what you experience in these work of fantasies—these outlets of escapism—no matter how far removed they are from reality, are just as important as any other "real" experiences out there. This theme is present because Your Story is actually about a middle-aged man trying on virtual reality where he is transported into the world of V and be so fully immersed that he thinks he actually lives there. And after a few hints that this was the case, the finale of his gaming session did not end with him meeting the final boss, but confronting a virus that tells him that it isn't all real and that none of it matters. He argued that they did and that they were real, he takes off the vr headset as the virus was removed and even upon getting back to reality and knowing the truth about what happened, he still has the same sentiment. Dragon Quest: Your Story, the first foray of the Dragon Quest franchise—a renowned classic series within the video game industry—into the realms of film is not an adaptation of their fifth installment. This is not Dragon Quest V: The Movie, this is "your" story. And by "you" what I mean is the people whom had played the source material and holds it dear to their heart as it has changed their lives for the better; and ironically, that is both this film's greatest strength yet greatest weakness all the same. 
    submitted by /u/NyuminZeBoopin
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    [DQ VIII 3DS] Need help to allocate Skill Points for Post game

    Posted: 13 Oct 2020 09:22 PM PDT

    Hi everyone!

    I just beat the final boss, so I'm going to try the post game content. However I don't know what skills could be useful.

    My current stats are these:

    HERO Lv 63 Swords 82 Spears 77 Courage 100

    YANGUS Lv 65 Axes 100 Scythes 80 Humanity 16

    JESSICA Lv 60 Whips 68 Staves 100 Sex Appeal 68

    ANGELO Lv 63 Bows 88 Staves 100 Charisma 52

    RED Lv 60 Fans 82 Knives 100 Roguery 81

    MORRIE Lv 61 Claws 100 Passion 88

    I'm planning leveling all of them to 99 to get the maximum of points possible. So, how could I allocate the rest of the points?

    Thanks in advance!

    submitted by /u/mordum01
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    “No, I have no tomatoes. I have no tomatoes today.”

    Posted: 13 Oct 2020 02:27 PM PDT

    Finally done with Corvus, Enjoy ��

    Posted: 13 Oct 2020 03:00 PM PDT

    DRAGON QUEST VIII: HD Edition ( Texure Pack ) | V0.1 Pre-release

    Posted: 13 Oct 2020 12:13 PM PDT

    DRAGON QUEST VIII: HD Edition ( Texure Pack ) | V0.1 Pre-release submitted by /u/OmegaAvenger_HD
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    Am I too late to make a party in DQ 9?

    Posted: 13 Oct 2020 06:03 PM PDT

    I picked up dragon quest 9 knowing it was an online game (sorta) on the DS. I just beat the boss of Alltrades and remembered there is a party planning section in Stonewall (kinda thought that was just creating a lobby) I am a level 25 minstrel and anyone I add to my party now is a level one and will totally die.

    Is it too late to make a party, is the game doable alone?

    submitted by /u/Mega_Kirb
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    Dragon Quest XI: Who the characters main in Kirby Fighters 2

    Posted: 13 Oct 2020 05:00 PM PDT

    Characters: Mains:
    Luminary Sword Kirby
    Erik Sword Kirby, Cutter Kirby, and Ninja Kirby.
    Veronica Beam Kirby, Whip Kirby, and Magolor
    Serena Beam Kirby, and Bandana Waddle Dee
    Sylvando Sword Kirby, Whip Kirby, and Bell Kirby
    Jade Staff Kirby, Wrestler Kirby, Fighter Kirby, and Bandana Waddle Dee.
    Rab Beam Kirby, Magolor, and King Dedede
    Eight Meta Knight
    Slime Gooey

    submitted by /u/Luminpoyo
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    DW3 NES: Best weapon for Hero and Sage?

    Posted: 13 Oct 2020 12:28 PM PDT

    Hello!

    I am nearing end-game in DW3 on the NES. I was wondering if the Falcon sword was the best weapon for both the hero and sage, even when fighting Zoma, or if I should stick with the Sword of Kings/Zombie Slasher.

    I'm a little confused on how Defense effects the Falcon sword's viability, so any info on that would be awesome!

    Also, yes, the Sage can equip the Falcon sword. I am surprised that all of the guides I have seen only mention the Hero being able to wield this and not the Sage.

    submitted by /u/Luminary-Loto
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